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About the User Object painter</TITLE>
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<A NAME="BABDBABIBDV"></A><h1>About the User Object painter</h1>
<A NAME="TI3852"></A><p>The User Object painter
has five implementations, depending on the type of user object you
are working with. It has several views where you specify how the
user object behaves and, for custom visual and standard visual user
objects, how it looks. For details about the views, how you use
them, and how they are related, see <A HREF="pbugp43.htm#CAICBJFC">"Views in painters that edit
objects"</A>.</p>
<A NAME="TI3853"></A><h4>Views for visual user objects</h4>
<A NAME="TI3854"></A><p>In this User Object painter for a custom visual user object,
the Layout view and Script view have been arranged to display at
the same time:</p>
<br><img src="images/uo12.gif">
<A NAME="TI3855"></A><p>Most of your work in the User Object painter for visual objects
is done in three views: <A NAME="TI3856"></A>
<ul>
<li class=fi>The Layout view, where
you design the appearance of the user object</li>
<li class=ds>The Properties view, where you set user object properties
and control properties </li>
<li class=ds>The Script view, where you modify behavior by coding
user object and control scripts
</li>
</ul>
</p>
<A NAME="TI3857"></A><p>In the Layout view, you add controls to a visual user object
in the same way you add controls to a window.</p>
<A NAME="TI3858"></A><p>For information about specifying user object properties, see <A HREF="pbugp132.htm#X-REF298822780">"Building a new user
object "</A>. For
information about using the Script view, see <A HREF="pbugp65.htm#BFCEBFDG">Chapter 7, "Writing Scripts ."</A></p>
<A NAME="TI3859"></A><h4>Views for nonvisual user objects</h4>
<A NAME="TI3860"></A><p>You do not need the Layout and Control List views for nonvisual
user objects, but otherwise, you use all the views that you use
for visual objects. </p>
<A NAME="TI3861"></A><p>Nonvisual user objects require no layout design work, but
working in the User Object painter on the behavior of a nonvisual
object is otherwise similar to working on the behavior of a visual
user object.</p>

